inFAMOUS Second Son features some truly unique, graffiti-based cutscenes. Here’s a look at how Sucker Punch Studios made one of these scenes for the neon conduit, Fetch.
What I like most about this clip is that, while inFAMOUS Second Son is a truly cutting edge video game, Sucker Punch designers have opted to use an extremely “low tech” solution for these cutscenes that really goes along with the narrative of the game.
This is why the team at Bauer Graphics really enjoys going on tours of print shops as many print techniques that look new are actually manual processes that go back decades. Very cool, Sucker Punch, but you had us at Rocket Robot on Wheels.